programming design system
the coding train
brian eno
numeros random random en js
ken perlin -> perlin noise: texturas parecidas a la realidad: funcion matematica.
noise()
drunk:
tarea: mover un punto con
/* codigo usando math.random
referencias:
https://genekogan.com/code/p5js-perlin-noise/
https://www.w3schools.com/js/js_random.asp
*/
let x;
let y;
//let posActualX [];
//let posActualY [];
function setup() {
createCanvas(400, 400);
frameRate(40);
}
function draw() {
background(0, 15);
fill(0, 255, 0);
noStroke();
x = Math.random() * width;
y = Math.random() * height;
ellipse(x, y, 15, 30);
fill(0, 0, 255);
x = Math.floor(Math.random() * width/2);
y = Math.floor(Math.random() * height);
ellipse(x, y, 15, 30);
fill(255, 0, 0);
x = Math.floor(Math.random() * width*3);
y = Math.floor(Math.random() * height);
ellipse(x, y, 15, 30);
}
/*function aleatorio(x, y) {
return Math.floor(Math.random() * (x - y) ) + x;
} */